| |
I. Patterns, Relationships,
and Functions
|
| High School
- Benchmark 1. "Analyze and generalize mathematical
patterns including sequences, series and recursive
patterns."
- Function
Machine - Patterns (I.1.HS.1)
This is an interactive site. Students are
given part of a function table and asked to figure
out the pattern to continue it.
- Guru
Math-Sequences and Series -Patterns (I.1.HS.1)
A tutorial consisting of the concepts of seqences
and series and their use. Student interaction
reinforces the concepts presented.
- Series
- Patterns (I.1.HS.1)
In this site students can read about and study
arithmetic, geometric, infinite, biniomial, Taylor
and species series. At the end, they can take
an on-line quiz.
- Mission
Sequential (Geometric Sequences) - Patterns (I.1.HS.1)
The Applet requires the user to use general terms
of Geometric Sequences to calculate the actual
sequences. It does this through the use of a game.
- The
Million $ Mission - Patterns (I.1.HS.1,2,3&5)
Students can read story problems about exponential
growth and calculate related values. Tables are
also provided.
- Benchmark 2. "Analyze, interpret and translate
among representations of patterns including tables,
charts, graphs, matrices and vectors."
- Fibonacci
Numbers and the Golden Section - Patterns (I.1.HS.2&5)
Outstanding
- Fibonacci: Patterns shown in different
areas i.e. Nature, Golden section (art, architecture
and music) figures, puzzles. Leads to many hypertext
links, and references.
- Learning
about properties of vectors and vector sums -
Patterns (I.1.HS.2)
This interactive web site explains properties
of vectors and vector sums as well as includes
an interactive model for students to work with.
Students manipulate a velocity vector to control
the movement of an object in a game-like setting.
Student Interactive.
- The
Million $ Mission - Patterns (I.1.HS.1,2,3&5)
Students can read story problems about exponential
growth and calculate related values. Tables are
also provided.
- Benchmark 3. "Study and employ mathematical
models of patterns to make inferences, predictions
and decisions."
- Fibonacci
Numbers and Nature - Patterns (I.1.HS.3)
This site shows many uses of the Fibonacci sequence
in nature.
- Fractal
Folds - Patterns (I.1.HS.3)
Purpose is to create paper sculptures of fractal
shapes by cutting and folding paper. The emphasis
will be on making Cantor sets.
- Make
a Fractal - Patterns (I.1.HS.3&4)
This site allows a student to design their
own fractal by changing colors and patterns within
it. Student designed fracts can be saved in poster
form. It also describes how fractals are generated,
and has many links to other sites about fractals.
- Sieve
of Eratosthenes - Patterns (I.1.HS.3,4&5)
Students explore an interactive Sieve of
Eratosthenes to predict what numbers are factors
of one another and make predictions based on patterns
that develop. Worksheets, lesson plans and other
teacher resources are available.
- The
Million $ Mission - Patterns (I.1.HS.1,2,3&5)
Students can read story problems about exponential
growth and calculate related values. Tables are
also provided.
- Benchmark 4.
"Explore patterns (graphic, numeric, etc.) characteristic
of families of functions; explore structural patterns
within systems of objects, operations or relations."
- AS
Guru Maths: Parallel and Perpendicular - Patterns
(I.1.HS.4)
This site provides the student with information
about the slopes of parallel and perpendicular
lines and their equations. Included is a tutorial
as well as interactive exercise.
- Exploring
Linear Functions - Patterns (I.1.HS.4)
This is a student activity that allows the student
to explore how changes in the slope and y-intercept
affect a linear graph. Also, what the effect would
be if they are changed separately or simultaneously.
- Make
a Fractal - Patterns (I.1.HS.3&4)
This site allows a student to design their
own fractal by changing colors and patterns within
it. Student designed fracts can be saved in poster
form. It also describes how fractals are generated,
and has many links to other sites about fractals.
- Sieve
of Eratosthenes - Patterns (I.1.HS.3,4&5)
Students explore an interactive Sieve of
Eratosthenes to predict what numbers are factors
of one another and make predictions based on patterns
that develop. Worksheets, lesson plans and other
teacher resources are available.
- Benchmark 5. "Use patterns and reasoning
to solve problems and explore new content."
- Fibonacci
Numbers and the Golden Section - Patterns (I.1.HS.2&5)
Outstanding
- Fibonacci: Patterns shown in different
areas i.e. Nature, Golden section (art, architecture
and music) figures, puzzles. Leads to many hypertext
links, and references.
- Sieve
of Eratosthenes - Patterns (I.1.HS.3,4&5)
Students explore an interactive Sieve of
Eratosthenes to predict what numbers are factors
of one another and make predictions based on patterns
that develop. Worksheets, lesson plans and other
teacher resources are available.
- The
Million $ Mission - Patterns (I.1.HS.1,2,3&5)
Students can read story problems about exponential
growth and calculate related values. Tables are
also provided.
|
|
 |
|
|