| High School
- Benchmark 1. "Locate and describe objects
in terms of their position, including polar coordinates,
three-dimensional Cartesian coordinates, vectors and
limits."
- Conic
Sections - Position (II.2.HS.1,2&4)
This is an informative site for Algebra teachers
who like to conduct experiments in their classroom.
Directions are given for creating things like
an ellipse board and using a light to make the
four conic sections.
- Graphing
Vector Calculator - Position (II.2.HS.1)
Outstanding
- Learn about Vectors and Vector Operations
by sketching and playing with them. Java script
needed.
- Vectors
- Position (II.2.HS.1&3)
This site ia a tutorial on the properties of vectors
including a definition, addition and multiplication.
Students can read the properties, try practice
questions, and check their answers. A computer-scored
quiz completes the lesson.
- Benchmark 2. "Locate and describe objects
in terms of their orientation and relative position,
including displacement (vectors), phase shift, maxima,
minima and inflection points; give precise mathematical
descriptions of symmetries."
- Conic
Sections - Position (II.2.HS.1,2&4)
This is an informative site for Algebra teachers
who like to conduct experiments in their classroom.
Directions are given for creating things like
an ellipse board and using a light to make the
four conic sections.
- Ellipse
Game - Position (II.2.HS.2&4)
You will be given an ellipse of random dimensions
and you will have to try to click on one of the
foci. Should you fail in this mission at first,
you will be given some clues. Helps student get
a feel for where the foci of a ellipse are located.
- Symmetry
Around the World - Position (II.2.HS.2)
Students can read a lot of useful information
about the various types of symmetry. Many pictures
are included. The reading is easy and the pictures
are interesting. It includes a worksheet that
teachers can print and students can complete as
they work through the site.
- Benchmark 3. "Give precise mathematical
descriptions of transformations and describe the effects
of transformations on size, shape, position and orientation."
- Reflect
on This - Position (II.2.HS.3)
This site, by NCTM (Illuminations) provides a
lesson on symmetry for high school geometry students.
In this lesson, the student will build a kaleidoscope
and use reflection to create and measure polygons.
Reproducible activity masters can be downloaded
by the teacher.
- Totally
Tessellated - Position (II.2.HS.3)
Outstanding
- This site uses tessellations to explore
transformations and symmetry. It includes high
school quality animated examples and hands-on
activities for students.
- Vectors
- Position (II.2.HS.1&3)
This site ia a tutorial on the properties of vectors
including a definition, addition and multiplication.
Students can read the properties, try practice
questions, and check their answers. A computer-scored
quiz completes the lesson.
- Benchmark 4. "Describe the locus of a point
by a rule or mathematical expression; trace the locus
of a moving point."
- Conic
Sections - Position (II.2.HS.1,2&4)
This is an informative site for Algebra teachers
who like to conduct experiments in their classroom.
Directions are given for creating things like
an ellipse board and using a light to make the
four conic sections.
- Ellipse
Game - Position (II.2.HS.2&4)
You will be given an ellipse of random dimensions
and you will have to try to click on one of the
foci. Should you fail in this mission at first,
you will be given some clues. Helps student get
a feel for where the foci of a ellipse are located.
- Exploring
Functions through Parametric Equations - Position
(II.2.HS.4)
This is a lesson plan and handout on parametric
equations. It has the students trace the
path of a baseball after it has been hit.
They are asked to find the distance of the ball
in relation to time and vice versa.
- Benchmark 5. "Use concepts of position,
direction and orientation to describe the physical
world and to solve problems."
- Sketchpad
v.3 Gallery - Projectile Motion - Position (II.2.HS.5)
This sketch show the path of a projectile computed
interactively. Buttons give you control over showing
the focus and direction and over an illustration
of how to find the focus of the parabolic path
using light rays. An animation button allows you
to animate a ball along the path. A Time Trace
button shows dynamic locus of the balls at uniform
time intervals. Requires the program Gometer's
Sketchpad
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