| Middle School
- Benchmark 1. "Use manipulatives, diagrams
and the fundamental theorem of counting to count permutations
and combinations."
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for teacher
lesson plans for discrete math.
- How
Many Valentines - Discrete Mathematics (VI.2.MS.1)
A story problem is given which allows the student
to solve and then see the correct answer and why
it is correct. There is a space given to make
corrections and write what he/she did correctly
or incorrectly.
- The
Most Colorful Map of All - Discrete Mathematics
(VI.2.MS.1,3,5,&6)
This lesson allows you to connect reading and
mathematics in a fun and interesting way. Map
coloring is used as a way of stimulating student's
to think logically and to use strategies to solve
problems which are both interesting and pertinent.
Excellent resources are included for the teacher
to use, copy, and share.
- Webmath
- See How Many Combinations You Can Make - Discrete
Mathematics (VI.2.MS.1)
This site allows students to input names of things
or objects and see how many possible combinations
can be made. A detailed explanation is provided
for how to find the solution.
- Welcome
to the Hotel Infinity - Discrete Mathematics (VI.2.MS.1,3,5&6)
This lesson allows you to connect reading and
mathematics in a fun and interesting way. The
Hotel Infinity story is shared with students (copies
can be made for their use) to raise questions
about the logic and mathematics found in the text.
Teacher resources are include vocabulary, background
information, and questions to expand student thinking
about the story.
- Benchmark 2. "Use sets and set relationships
to explore and solve simple algebraic and geometric
problems."
- Definition
of Sets - Discrete Mathematics (VI.2.MS.2)
Students are given three
sets and must use the definition of sets to match
each problem with its correct answer. Students
are given points based on when they correctly
matched a picture and expression.
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for
teacher lesson plans for discrete math.
- Fractals
- Discrete Mathematics (V1.2.MS.2)This site
covers the definition of fractals and had an interactive
activity where students can create their own Sierpinski
Triangles, etc. It also includes a section for
teachers.
- Intersection
and Union - - Discrete Mathematics (VI.2.MS.2)
Students are given six puzzles and expressions
and must match them up. Students are given points
based on when they correctly matched a picture
and expression.
- Patterns
in Mathematics: Logic Patterns - Discrete Mathematics
(VI.2.MS.2)
This interactive site allows students to complete
logic problems involving identifying the attributes
of objects. The activities are simple to do but
require the student think logically and in an
organized manner.
- Venn
Diagrams - Discrete Mathematics (VI.2.MS.2)
Blank Venn Diagrams provided for insertion
of elements and descriptions; ability to view
when finished by clicking "Show me". This is a
teacher directed activity.
- Benchmark 3. "Solve problems involving networks,
for example planning delivery routes or counting paths
between points."
- Bike
Route - Discrete Mathematics (VI.2.MS.3)
This site would be great for 5th and 6th
grade students. This interactive game involves
finding the shortest route to a destination.
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for
teacher lesson plans for discrete math.
- Games
on Graphs - Discrete Mathematics (VI.2.MS.3&6)
This lesson uses games to explore graphs. Stories
are used to inspire students to create a game
to simulate the story. A variety of example game
boards using graphs are included along with background
information for the teacher. Lesson plans include
big ideas and follow-up questions along with more
games for continued use. Students are asked to
think logically about the number of possible outcomes
and a problem which can be examined over time
is included.
- The
Ice Cream Stands Problem - Discrete Mathematics
(VI.2.MS.3&6)
The Ice Cream Stands Problem: This problem
involves planning for efficiently using resources.
There are many solutions to the problem, although
the solutions that require the least amount of
resources will be the best ones for the problem
as stated. Various strategies can be used to approach
the problem, and no single strategy is better
than all the rest. This is a teacher lesson plan.
- The
Most Colorful Map of All - Discrete Mathematics
(VI.2.MS.1,3,5,&6)
This
lesson allows you to connect reading and mathematics
in a fun and interesting way. Map coloring is
used as a way of stimulating student's to think
logically and to use strategies to solve problems
which are both interesting and pertinent. Excellent
resources are included for the teacher to use,
copy, and share.
- Welcome
to the Hotel Infinity - Discrete Mathematics (VI.2.MS.1,3,5&6)
This lesson allows
you to connect reading and mathematics in a fun
and interesting way. The Hotel Infinity story
is shared with students (copies can be made for
their use) to raise questions about the logic
and mathematics found in the text. Teacher resources
are include vocabulary, background information,
and questions to expand student thinking about
the story.
- Benchmark 4. "Explore recurrence relations
and iterations."
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for
teacher lesson plans for discrete math.
- The
Twelve Days of Christmas and Pascal's Triangle
- Discrete Mathematics (VI.2.MS.4)
Using Pascal's triangle, find the number of
items given each day in the song, "The 12 Days
of Christmas". This is a teacher lesson plan.
- Tower
of Hanoi - Discrete Mathematics (VI.2.MS.4)
The Tower of Hanoi puzzle was invented by
the French mathematician Edouard Locas in 1883.
We are given a tower of eight disks, initially
stacked in decreasing size on one of three pegs,
moving only one disk at a time and never a larger
one onto a smaller. The puzzle is well known to
students of Computer Science since it appears
in virtually any introductory text on data structures
of algorithms. Its solution touches on two important
topics discussed later on: recursive functions
and stacks; & recurrence relationships. This
is a student activity.
- Using
Algebra and Discrete Mathematics to Investigate
Population Changes in a Trout Pond - Discrete
Mathematics (VI.2.MS.4)
This investigation illustrates the use
of iteration, recursion and algebra to model and
analyze a changing fish population. Graphs, equations,
tables, and technological tools are used to investigate
the effect of varying parameters on the long-term
population. Students will complete a numerical
analysis, a graphical analysis, and a symbolic
analysis from the data.
- Benchmark 5. "Continue to use manipulatives
and drawings to model the concepts and procedures
for the standard arithmetic algorithms, and develop
and analyze their own and other students' algorithms
to accomplish a task or solve a mathematical problem."
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for
teacher lesson plans for discrete math.
- Euclid's
Game - Discrete Mathematics (VI.2.MS.5)
Great interactive alogrithm game.
This also introduces students to the great mathematician
Euclid.
- Fibonacci
Numbers - Discrete Mathematics (VI.2.MS.5&6)
From this table of contents page, you can
choose which activity involving Fibonacci's work
you would like students to explore. The
marked activities are student interactive activities.
- The
Most Colorful Map of All - Discrete Mathematics
(VI.2.MS.1,3,5,&6)
This lesson allows you to connect reading
and mathematics in a fun and interesting way.
Map coloring is used as a way of stimulating student's
to think logically and to use strategies to solve
problems which are both interesting and pertinent.
Excellent resources are included for the teacher
to use, copy, and share.
- Welcome
to the Hotel Infinity - Discrete Mathematics (VI.2.MS.1,3,5&6)
This lesson allows
you to connect reading and mathematics in a fun
and interesting way. The Hotel Infinity story
is shared with students (copies can be made for
their use) to raise questions about the logic
and mathematics found in the text. Teacher resources
are include vocabulary, background information,
and questions to expand student thinking about
the story.
- Benchmark 6. "Use discrete mathematics concepts
as described above to model situations and solve problems;
and look for whether or not there is a solution (existence
problems), determine how many solutions there are
(counting problems) and decide upon a best solution
(optimization problems)."
- Count
On - Discrete Mathematics (VI.2.MS.6)
This game is an ancient one and students
love it. The Tower of Hanoi allows students
to practice solving problems using a model and
determine the best outcome. This is an excellent
discrete mathematics activity. This particular
site offers wonderful graphics and the game pieces
are easy to manipulate. To get to this particular
game once one has pulled up the Count On homepage,
click on games, click on Virtual MathFest, and
finally click on The Tower of Hanoi.
- Discrete
Math Project - Discrete Mathematics (VI.2.MS.1,2,3,4,5&6)
This site is an excellent resource for
teacher lesson plans for discrete math.
- Fibonacci
Numbers - Discrete Mathematics (VI.2.MS.5&6)
From this table of contents page, you can
choose which activity involving Fibonacci's work
you would like students to explore. The
marked activities are student interactive activities.
- Games
on Graphs - Discrete Mathematics (VI.2.MS.3&6)
This lesson uses games to explore graphs.
Stories are used to inspire students to create
a game to simulate the story. A variety of example
game boards using graphs are included along with
background information for the teacher. Lesson
plans include big ideas and follow-up questions
along with more games for continued use. Students
are asked to think logically about the number
of possible outcomes and a problem which can be
examined over time is included.
- The
Ice Cream Stands Problem - Discrete Mathematics
(VI.2.MS.3&6)
The Ice Cream Stands Problem: This problem
involves planning for efficiently using resources.
There are many solutions to the problem, although
the solutions that require the least amount of
resources will be the best ones for the problem
as stated. Various strategies can be used to approach
the problem, and no single strategy is better
than all the rest. This is a teacher lesson plan.
- The
Most Colorful Map of All - Discrete Mathematics
(VI.2.MS.1,3,5,&6)
This lesson allows you to connect reading
and mathematics in a fun and interesting way.
Map coloring is used as a way of stimulating student's
to think logically and to use strategies to solve
problems which are both interesting and pertinent.
Excellent resources are included for the teacher
to use, copy, and share.
- Welcome
to the Hotel Infinity - Discrete Mathematics (VI.2.MS.1,3,5&6)
This lesson allows
you to connect reading and mathematics in a fun
and interesting way. The Hotel Infinity story
is shared with students (copies can be made for
their use) to raise questions about the logic
and mathematics found in the text. Teacher resources
are include vocabulary, background information,
and questions to expand student thinking about
the story.
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