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I. Patterns, Relationships,
and Functions
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| Middle School
- Benchmark 1. "Describe, analyze and generalize
patterns arising in a variety of contexts and express
them in general terms."
- Easier
Fibonacci Puzzles - Patterns (I.1.MS.1)
Easier Fibonacci Number puzzles appropriate for
Middle School level students offers a variety
of exercises, all simply related to the Fibonacci
numbers. Uses many other types of patterning.
Goes beyond, using pictures and diagrams to completely
cover the patterning.
- Find
a Missing Number in a Sequence - Patterns
(I.1.MS.1&3)
Students have to find the missing number in a
pattern of numbers. It correctly keeps track
of percentage. Good for introduction to
patterns or a review of patterns.
- Number
Cracker - Patterns (I.1.MS.1)
This is a game which gives students three numbers
in a pattern and they need to find the fourth.
The "missing" number can be in any of the four
spots. There are several levels of difficulty.
Try "super brain!"
- The
Golden Rule - Patterns (I.1.MS.1,3&5)
This a series of interactive lessons about
the Fibonnacci Sequence and the Golden Rule. The
lessons include explanations and exact instructions.
However, the teacher may need to get students
started at each new stage. Many opportunities
for measuring, gathering data, and making predictions
are included throughout the lesson as well as
good questions. Hyerlinks to connected sites are
included.
- Themepark-Utah
Education Network - Patterns (I.1.MS.1)
This site has a lot of links to other "pattern"
sites. Sites are available for patterns
in algebra, geometry, calculus, statistics,
fractals, fractions, and tesselations.
Helps students and teachers to realize that patterns
can be found everywhere. Must put in the word
"Pattern" in the "Search UEN"
box at the top.
- Benchmark 2. "Represent and record patterns
in a variety of ways including tables, charts and
graphs, and translate between various representations."
- Rectangle
Pattern Challenges - Patterns (I.1.MS.2&4)
This site explores patterns in rectangles and
then has students organizing the data they find
into a table. Also has discussion questions
at the end. Use as whole class instruction or
print off for inividual use.
- The
Hand Shake - Patterns (I.1.MS.2)
A data collection and analysis class experiment.
Use a table to show the number of handshakes when
every person in the room shakes hands with everyone
else.
- Benchmark 3. "Use patterns and their generalizations
to make and justify inferences and predictions."
- Attribute
Trains - Patterns (I.1.MS.3)
Interactive site to practice completing patterns.
- Doubling
Pennies - Patterns (I.1.MS.3,4&5)
This site poses a question relating to the doubling
of pennies as opposed to receiving a set amount
of money. It then goes through the solution using
charts and a formula. This site also contains
links to similar problems. This is a student activity.
- Find
a Missing Number in a Sequence - Patterns (I.1.MS.1&3)
Students have to find the missing number in a
pattern of numbers. It correctly keeps track
of percentage. Good for introduction to
patterns or a review of patterns.
- No
Matter What Shape Your Fractions are In - Patterns
(I.1.MS.3)
This site is a great site to have students find
patterns in the shapes and then make predictions
about future shapes. There is a online interactive
link or you can print it off and go!!
- Patterns
in Mathematics: Number Patterns- Patterns (I.1.MS.3)
Math is especially helpful when it helps you predict,
and number patterns are all about predictions.
Through everyday situations students use number
patterns to solve a variety of problems.
The site helps the student walk through the problem
step by step and analyze their thinking process.
It gives them hints along the way as they work
towards the final answer. It allows student
to give a written response to how they think through
the problem.
- Play
Pool on Different Sized Pool Tables - Patterns
(I.1.MS.3&4)
In this interactive activity students will predict
which pocket the pool ball will go into as well
as the number of hits needed to sink the ball.
By changing variables they will see patterns and
generalizations to aide them in their predictions.
Data will be represented by a model as well as
a spreadsheet and a graph.
- The
Golden Rule - Patterns (I.1.MS.1,3&5)
This a series of interactive lessons about
the Fibonnacci Sequence and the Golden Rule. The
lessons include explanations and exact instructions.
However, the teacher may need to get students
started at each new stage. Many opportunities
for measuring, gathering data, and making predictions
are included throughout the lesson as well as
good questions. Hyerlinks to connected sites are
included.
- Benchmark 4. "Explore and describe visual
and numeric patterns, including linear expressions,
near-linear patterns and symmetric and spatial patterns."
- Discovering
Growth Patterns - Patterns (I.1.MS.4)
A web activity comparing linear and exponential
growth.
- Dot
Patterns and Sierpinski Gasket - Patterns
(I.1.MS.4)
This site allows you to generate the Sierpanski
Triangle. You can enlarge the triangle one
row at a time allowing you to see the changes
at each stage of the triangle.
- Doubling
Pennies - Patterns (I.1.MS.3,4&5)
This site poses a question relating to the doubling
of pennies as opposed to receiving a set amount
of money. It then goes through the solution using
charts and a formula. This site also contains
links to similar problems. This is a student activity.
- Pattern
Blocks - Patterns (I.1.MS.4)
This site allows the students to create their
own patterns by manipulating the pattern block
shapes onto the graph. It also gives a definition
of each shape if the student needs the reference.
Teachers can choose what type of pattern they
want students to create. Also a possibility of
using it for fractions.
- Play
Pool on Different Sized Pool Tables - Patterns
(I.1.MS.3&4)
In this interactive activity students will predict
which pocket the pool ball will go into as well
as the number of hits needed to sink the ball.
By changing variables they will see patterns and
generalizations to aide them in their predictions.
Data will be represented by a model as well as
a spreadsheet and a graph.
- Rectangle
Pattern Challenges - Patterns (I.1.MS.2&4)
This site explores patterns in rectangles and
then has students organizing the data they find
into a table. Also has discussion questions
at the end. Use as whole class instruction or
print off for inividual use.
- Using
Graphs to Convey Information - Patterns (I.1.MS.4)
This site contains eight problems in which students
must explore and graph data, including graphing
independent and dependent variables. In the first
four problems, one factor changes over time; students
are asked to sketch the graphs of the information
and then analyze their graphs. In the second four
problems, students need to decide what in the
problem could be illustrated with a graph and
then create that graph. Although this isn't an
interactive activity for students, it is a good
problem-solving resource for teachers to incorporate
into their classrooms. Students may be able to
use the web site: http://nces.ed.gov/nceskids/graphing/index.asp
to helpgraph this information.
- Waldo's
Interactive Math - Patterns (I.1.MS.4)
This interactive site allows students to manipulate
triangles on a coordinate graph in order to explore
their relationship. The site relies on Java applets.
- Benchmark 5. "Use patterns and generalizations
to solve problems and explore new content."
- A
Thousand Lockers - Patterns (I.1.MS.5)
There are 1000 lockers numbered 1 to 1000. Suppose
you open all of the lockers, then close every
other locker. Then, for every third locker, you
close each opened locker and open each closed
locker. You follow the same pattern for every
fourth locker, every fifth locker, and so on up
to every thousandth locker. Which locker doors
will be open when the process is complete? This
site wants the students to solve the problem by
solving it with the use of patterns.
- Doubling
Pennies - Patterns (I.1.MS.3,4&5)
This site poses a question relating to the doubling
of pennies as opposed to receiving a set amount
of money. It then goes through the solution using
charts and a formula. This site also contains
links to similar problems. This is a student activity.
- From
Corner to Corner - Patterns (I.1.MS.5)
Students are supplied with an on-line ruler and
must use it to measure the side of a square and
a diagonal. Students then need to analyze the
data to develop a rule for estimating the length
of the diagonal given the length of the side without
actually measuring the length. Students then need
to consider if the rule would work for other shapes.
They also need to reflect on their rule and submit
a short explanation of why it works. (This could
also be extended to include the Pythagorean Theorem.
This activity also hits benchmarks II.3.MS.1,5,6)
- The
Golden Rule - Patterns (I.1.MS.1,3&5)
This a series of interactive lessons about the
Fibonnacci Sequence and the Golden Rule. The lessons
include explanations and exact instructions. However,
the teacher may need to get students started at
each new stage. Many opportunities for measuring,
gathering data, and making predictions are included
throughout the lesson as well as good questions.
Hyerlinks to connected sites are included.
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