Middle School
- Benchmark 1. "Describe events as likely
or unlikely and give qualitative and quantitative
descriptions of the degree of likelihood."
- Certain
and Impossible Events - Probability (VI.1.MS.1)
This site defines certain and impossible events.
The student will identify as certain or impossible,
and to compute the probabilities of these events.
Interactive spinners and dice are included. The
student takes a short quiz after reading and working
with the interactive spinners and dice.
- Introduction
to Probability - Probability (VI.1.MS.1)
This site defines experiment, outcome, event,
and probability. The site helps to understand
the formula for finding the probability of an
event and to find the probabilities of simple
events with equally likely and with non-equally
likely outcomes. Interactive spinners and dice
are included. The student takes a short quiz after
reading and working with the interactive spinners
and dice.
- Simulating
Probability Situations - Probability (VI.1.MS.1,2,3,4&5)
Students can use interactive box models to explore
probability. Open-ended questions are included.
Bar graphs of the experiments are automatically
generated.
- The
Cereal Box Problem - A Lesson in Expected Value
- Probability (VI.1.MS.1,4&5)
This activity addresses the NCTM Standard for
Probability for grades 5-8 through it's use of
modeling situations and asking students to make
predictions. It includes online simulation of
the problem in addition to a hands-on activity
using dice and a pencil and paper. Also includes
teacher notes, references and related questions.
- What
Are Your Chances to Win? $Lottery - Probability
(VI.1.MS.1)
The student is taken through a short explanation
of how to determine their chances of winning a
3 digit lottery draw. They use this information
to determine probably for other lottery games.
- Benchmark 2. "Describe probability as a
measure of certainty ranging from 0 to 1 and conduct
activities that allow them to express probabilities
of simple events in mathematical terms."
- Dice
Table - Probability (vI.1.MS.2)
This activity allows the user to calculate the
probability of each number (2-12) appearing when
two dice are rolled. They also get practice converting
probabilities into fractions, decimals, and percentages.
This site gives why, what, and how to tips for
the user. Student centered activity.
- Fish
Tank - Math Files - Probability (VI.1.MS.2,)
Outstanding
- This is a student interactive site,
where students must add or remove colored fish
to a tank to achieve the correct answer, finding
the probability of removing a red fish from a
group of yellow and red fish in the tank. Several
levels of difficulty, to challenge all learners.
Levels two and three are much harder. In these
levels, students must remove or add fish to get
the desired probability (listed in either decimal
or fraction form). Students have to really use
their problem-solving skills in level three.
- Simulating
Probability Situations - Probability (VI.1.MS.1,2,3,4&5)
Students can use interactive box models
to explore probability. Open-ended questions are
included. Bar graphs of the experiments are automatically
generated.
- Benchmark 3. "Conduct experiments and give
examples to illustrate the difference between dependent
and independent events."
- Independent
and Dependent Events - Probability (VI.1.MS.3)
After a brief explanation and example of independent
and dependent events, the student conducts experiments,
tally results, and determine probability to find
the number of yellow chips in a bag.
- Math
Goodies: Probability Independent Events - Probability
(VI.1.MS.3)
Introduces probability by giving examples and
interactive samples. Introduction to independent
events with challenging exercises, as well as
interactive games and puzzles are included.
Challenging quiz for students is found at the
end of the lesson.
- Replacement
and Probability - Probability (VI.1.MS.3)
This site is a teacher lesson plan which goes
through a step by step description of the differences
between dependent and independent events. It allows
the teacher to use hands-on activities to show
students the difference. It then has follow up
questions for the students.
- Simulating
Probability Situations - Probability (VI.1.MS.1,2,3,4&5)
Students can use
interactive box models to explore probability.
Open-ended questions are included. Bar graphs
of the experiments are automatically generated.
- Benchmark 4. "Explain the difference between
probabilities determined from experiments or chance
events (empirical) and probabilities derived mathematically
(theoretical), and explain how the empirical probability
changes for a large number of trials."
- Area
Probability (Throw Darts!) - Probability (VI.1.MS.4&5)
Students manipulate the size of a circle and a
rectangle to explore the probability that a dart
thrown into a rectangle will land in the circle.
- Crazy
Choices Game - Probability (VI.1.MS.4)
This activity allows the user to run up to three
different games of chance at once, allowing for
comparison of experimental and theoretical probabilities.
This site includes exploration questions, discussion,
and a lesson that introduces the concept of probability.
- Marlowe
the Spy, Problems with Odds - Probability
(VI.1.MS.4&5)
The students follows Marlowe the spy on a journey
to capture the attack plans of the wicked Overumberians.
At every turn of the path, the probability of
capture threatens. Both empirically and
theoretically, probabilities are determined in
this real-life situation.
- Simulating
Probability Situations Using Box Models - Probability
(VI.1.MS.1,2,3,4&5)
This site focuses on probability by having the
students actually choose numbers and showing simple
events in mathematical terms. The interactive
tool is a "box model" that allows students to
explore the relationship between theoretical and
experimental probabilities. It relates back to
flipping coins and rolling dice as a range of
certainty. Activity based for students.
- The
Cereal Box Problem - A Lesson in Expected Value
- Probability (VI.1.MS.1,4&5)
This activity addresses the NCTM Standard for
Probability for grades 5-8 through it's use of
modeling situations and asking students to make
predictions. It includes online simulation of
the problem in addition to a hands-on activity
using dice and a pencil and paper. Also includes
teacher notes, references and related questions.
- Benchmark 5. "Conduct probability experiments
and simulations to model and solve problems."
- Area
Probability (Throw Darts!) - Probability (VI.1.MS.4&5)
Students manipulate the size of a circle and a
rectangle to explore the probability that a dart
thrown into a rectangle will land in the circle.
- The
Birthday Problem: A short lesson in probability
- Probability (VI.1.MS.5)
This activity surveys the possibility of birthdays
occurring on the same day in as small a group
as 28 students. It also extends the problem to
using a computer to simulate this problem to see
what the probability generated by a random list
of birthdays would be.
- The
Cereal Box Problem - A Lesson in Expected Value
- Probability (VI.1.MS.1,4&5)
This activity addresses the NCTM Standard for
Probability for grades 5-8 through it's use of
modeling situations and asking students to make
predictions. It includes online simulation of
the problem in addition to a hands-on activity
using dice and a pencil and paper. Also includes
teacher notes, references and related questions.
- Figure
This! Math Challenges for Families - Probability
(VI.1.MS.5)
Figure This! Mathematics Challenges for Families
provides interesting math challenges that middle-school
students can do at home with their families. Each
challenge features a description of the important
math involved, a note on where the math is used
in the real world, a hint to get started, complete
solutions, a "Try This" section, additional related
problems with answers, questions to think about,
fun facts related to math, and resources for further
exploration. Math Challenge #26 is an example
of a problem that would help teach this particular
benchmark.
- Simulating
Probability Situations - Probability (VI.1.MS.1,2,3,4&5)
Students can use
interactive box models to explore probability.
Open-ended questions are included. Bar graphs
of the experiments are automatically generated.
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